Showing posts with label play. Show all posts
Showing posts with label play. Show all posts

2013-08-27

Topic: Car Instruments

People play drums on car steering wheels, so why not play the guitar and piano too? It could just be a slip-on cover. Or a clasp for it, around a part of the wheel.

~ Simply Advanced ~



2013-06-20

Beer Bottle Flutes

Drill some holes in the side of beer bottles and you have a more versatile musical instrument than just having a static amount of liquid in the bottle. It would be just like playing a flute or recorder.

~ Simply Advanced ~



2013-05-18

Google Play Developer Console: How To Upload Required Graphics (Icons and Screenshots)

I've been asked many times, "what size logos do I need to upload to Google Play's Developer Console?" and "how many screenshots do I need to take?" So, here's a post that I point people to that explains everything you need to know about uploading graphics to the developer console in order to have an app published.

A very important point to remember: These images that are uploaded are one of the main factors potential users use to determine if they want to download it or not. They may not even read the description if you have an ugly app logo. Invest wisely in a great logo (either time or money). Google Play also allows each app to have one YouTube video associated with it and appear in the description. This is a highly effective way of showing that your potential users want to use your app.

The first part of this post will give a walkthrough on how to upload the required graphics to the developer console and the second part will have more resources for designers.

1. Walkthrough
  1. Go to https://play.google.com/apps/publish/ and select the app that you want to add the graphic assets to. You may either have to click "All Applications" in the top left or "Publish an Android App on Google Play" if this is the first app you are creating (create a title and click "prepare store listing").
  2. You should now be in the "Store Listing" section for your app of choice. Scroll down until you see "Graphic Assets." The screenshots section should be the first graphic assets to add.
  3. Now, you can either drag the screenshots onto the "Add Screenshot" box or click the box and browse to where the image is located. A minimum of two screenshots are required before the app can be uploaded to Google Play.
  4. Scroll down a little more until you see "High-res icon". This is the final required graphic asset that must be added before publishing. It should be 512x512px. See 4. Summary below to see more details.

2. Resources - Things change, so here's a link to the official Google Play Design Guide that all developers, designers, and Android app publishers should read.
  • Android Icon Design Guidelines. Here's some tips for designers to work more easily with developers. Designers, please follow these guidelines when creating assets for Android. It will just make things so much easier for developers. The biggest thing is to not have any spaces or capital letters in the file name.
  • All About Launcher Icons. Launcher icons are the icons that users see when they install the app; It is what they must click on to open the app. You don't want your icon to be so bland that the user can't easily distinguish it from the many other apps they have already downloaded.


3. Bonus: Google Play Protips
  • Google Play allows you to create localized versions of your graphics. Think about translating any descriptions and titles on your graphics to the other languages you support.
  • And always, do market research (or due diligence) to make sure that you aren't trying to upload the same style icon/logo as another app. Your app will seem like the spammy one. You want to have a distinguished style to set yourself apart from others (but not too different). Check out the Android Iconography

4. Summary: Graphic and Image Assets
  • Screenshots (Two Required)
    • Allowed up to 8 screenshots for each different device (phone, 7" tablet, 10" tablet)
  • High Resolution Icon (Required)
    • 512x512, 32-bit PNG w/alpha. This is the icon that is shown to users in Google Play
  • Feature Graphic (Optional, but recommended)
    • 1024x500, 24-bit PNG no alpha
  • Video (Optional link to a YouTube video, recommended)
  • For more information: https://support.google.com/googleplay/android-developer/answer/1078870?hl=en
Source: http://blog.simplyadvanced.net/google-play-developer-console-how-to-upload-required-graphics-logos-and-screenshots/

~ Simply Advanced ~



How To Get Started With Publishing Apps On Google Play

First of all, if you have never created a Google Play publisher account, then see: http://developer.android.com/distribute/googleplay/publish/register.html

That link above will walk you through the steps necessary to be able to upload apps on Google Play and start making money from them.

When creating a new account you will have to go through a few easy steps and pay $25 to setup the account. Then you should appear at a screen that looks like the following:
Google Play Developer Console Home Screen
The options are self-explanatory. But, the first thing that you would probably want to do is set up a merchant account in the bottom-right. This is how you will be able to accept in-app purchases and create paid apps. The second step for you probably (if you aren't a developer) is to invite co-workers to the developer console in the bottom-left. This will allow you to invite by email your developer to upload the Android APK (app packages that users download and install on their device). You can also invite your graphics designer so that they may upload all of the required logos and screenshots. And either yourself or a copywriter can fill in the app description and promo description.

I will eventually create more posts that explain exactly how to perform each of the roles for the developer, designer, and copywriter. I know how to do each of these because of the many Android apps that I've successfully published. If you are also doing each aspect of the app publishing, then I highly recommend reading http://developer.android.com/design. There is a lot of highly useful information there. But, don't limit yourself to just that one great resource. It takes a lot of knowledge to have a highly successful app.

Source: http://blog.simplyadvanced.net/how-to-get-started-with-publishing-apps-on-google-play/

~ Simply Advanced ~



2013-01-26

Simply Advanced Unit Converter - 50000 Downloads!

It may not sound like much, but this one app has more downloads than all my other apps combined. Unit converters is a big market and this app has at least two features that don't appear in other unit converters.

This is easily my choice and many others' top choice for unit converters.

Testimonials:

  • "Simply the best And I tried all of them"
  • "Does the job, quickly and cleanly Simple and straight forward interface makes quick conversions a breeze. Enter in your measurement, and all the related units are converted and updated instantly."
  • "Simple but the best No more complications just a simple complete unit converter."
  • "Great Improvement Looks and works great. Love the new logo. Keep it up!"
  • "Look no further Wouldn't even consider any other unit converter after this one."
  • "Powerful & straightforward Just what I needed for metric & temp conversions!"
..and that's just the on the first page. =D

Thank you everybody for supporting the app by giving it five stars!

Link: The best android unit converter in Google Play.

~ Simply Advanced ~



2013-01-22

LTE Discovery Update Version 2.0

Huge update to LTE Discovery! We could have called it version 1.34, but these drastic changes made us call this version 2.0. We are not calling this beta anymore!
Recent Updates in version 2.0. 1. Now distinguishes Phantom LTE signals from usable LTE2. Added BSID, SID, NID, date, and time information to GPS list3. The present network is displayed whenever app is open4. Optimized background tasks. (App works in background)5. GPS Coordinates list vastly improved, better formatting6. Ability to store more GPS coordinates of detected LTE signals7. Ability to clear GPS list8. Added a help page9. Change to Dark Holo theme10. Other UX and UI and performance improvements11. Many other bug fixes. All known bugs fixed.
Only available on Google Play for Android users.
https://play.google.com/store/apps/details?id=net.simplyadvanced.ltediscovery

~ Simply Advanced ~



2013-01-08

New Years Resolution of 2013

This is the first year that I'm going to create a blog post about my New Years Resolution.

  • My main goal for this year is to create at least one truly innovative mobile application.
  • Also for this year would be to develop at least two half-innovative apps.
  • This year will be the one where I do more hand stands and possibly a vertical push-up!

LTE Discovery was my main innovative app of 2012. If you search Google for "LTE Discovery", then it should be the first link that pops up. After three weeks of being on Google Play, LTE Discovery is still a one-of-a-kind app. =]

~ Simply Advanced ~

UPDATE: Added hand stands as goal.



2012-12-20

Coding All Day and All Night

I need to make an app that will sleep for me so that I don't have to. I'd rather be coding all day. There are so many exciting things to build that haven't been built yet. =]

Tomorrow, I'll be releasing LTE Discovery for Android. It automates everything you need to do to detect new LTE towers around you. The app will cycle airplane mode on and off every thirty seconds, for the first version. Then, each time LTE is detected, your current GPS coordinates will be saved for easy reference.

I have many exciting plans for future releases if the community likes this one. ;]

~ Simply Advanced ~