Showing posts with label console. Show all posts
Showing posts with label console. Show all posts

2013-05-18

Google Play Developer Console: How To Upload Required Graphics (Icons and Screenshots)

I've been asked many times, "what size logos do I need to upload to Google Play's Developer Console?" and "how many screenshots do I need to take?" So, here's a post that I point people to that explains everything you need to know about uploading graphics to the developer console in order to have an app published.

A very important point to remember: These images that are uploaded are one of the main factors potential users use to determine if they want to download it or not. They may not even read the description if you have an ugly app logo. Invest wisely in a great logo (either time or money). Google Play also allows each app to have one YouTube video associated with it and appear in the description. This is a highly effective way of showing that your potential users want to use your app.

The first part of this post will give a walkthrough on how to upload the required graphics to the developer console and the second part will have more resources for designers.

1. Walkthrough
  1. Go to https://play.google.com/apps/publish/ and select the app that you want to add the graphic assets to. You may either have to click "All Applications" in the top left or "Publish an Android App on Google Play" if this is the first app you are creating (create a title and click "prepare store listing").
  2. You should now be in the "Store Listing" section for your app of choice. Scroll down until you see "Graphic Assets." The screenshots section should be the first graphic assets to add.
  3. Now, you can either drag the screenshots onto the "Add Screenshot" box or click the box and browse to where the image is located. A minimum of two screenshots are required before the app can be uploaded to Google Play.
  4. Scroll down a little more until you see "High-res icon". This is the final required graphic asset that must be added before publishing. It should be 512x512px. See 4. Summary below to see more details.

2. Resources - Things change, so here's a link to the official Google Play Design Guide that all developers, designers, and Android app publishers should read.
  • Android Icon Design Guidelines. Here's some tips for designers to work more easily with developers. Designers, please follow these guidelines when creating assets for Android. It will just make things so much easier for developers. The biggest thing is to not have any spaces or capital letters in the file name.
  • All About Launcher Icons. Launcher icons are the icons that users see when they install the app; It is what they must click on to open the app. You don't want your icon to be so bland that the user can't easily distinguish it from the many other apps they have already downloaded.


3. Bonus: Google Play Protips
  • Google Play allows you to create localized versions of your graphics. Think about translating any descriptions and titles on your graphics to the other languages you support.
  • And always, do market research (or due diligence) to make sure that you aren't trying to upload the same style icon/logo as another app. Your app will seem like the spammy one. You want to have a distinguished style to set yourself apart from others (but not too different). Check out the Android Iconography

4. Summary: Graphic and Image Assets
  • Screenshots (Two Required)
    • Allowed up to 8 screenshots for each different device (phone, 7" tablet, 10" tablet)
  • High Resolution Icon (Required)
    • 512x512, 32-bit PNG w/alpha. This is the icon that is shown to users in Google Play
  • Feature Graphic (Optional, but recommended)
    • 1024x500, 24-bit PNG no alpha
  • Video (Optional link to a YouTube video, recommended)
  • For more information: https://support.google.com/googleplay/android-developer/answer/1078870?hl=en
Source: http://blog.simplyadvanced.net/google-play-developer-console-how-to-upload-required-graphics-logos-and-screenshots/

~ Simply Advanced ~



How To Get Started With Publishing Apps On Google Play

First of all, if you have never created a Google Play publisher account, then see: http://developer.android.com/distribute/googleplay/publish/register.html

That link above will walk you through the steps necessary to be able to upload apps on Google Play and start making money from them.

When creating a new account you will have to go through a few easy steps and pay $25 to setup the account. Then you should appear at a screen that looks like the following:
Google Play Developer Console Home Screen
The options are self-explanatory. But, the first thing that you would probably want to do is set up a merchant account in the bottom-right. This is how you will be able to accept in-app purchases and create paid apps. The second step for you probably (if you aren't a developer) is to invite co-workers to the developer console in the bottom-left. This will allow you to invite by email your developer to upload the Android APK (app packages that users download and install on their device). You can also invite your graphics designer so that they may upload all of the required logos and screenshots. And either yourself or a copywriter can fill in the app description and promo description.

I will eventually create more posts that explain exactly how to perform each of the roles for the developer, designer, and copywriter. I know how to do each of these because of the many Android apps that I've successfully published. If you are also doing each aspect of the app publishing, then I highly recommend reading http://developer.android.com/design. There is a lot of highly useful information there. But, don't limit yourself to just that one great resource. It takes a lot of knowledge to have a highly successful app.

Source: http://blog.simplyadvanced.net/how-to-get-started-with-publishing-apps-on-google-play/

~ Simply Advanced ~