Showing posts with label description. Show all posts
Showing posts with label description. Show all posts

2014-02-16

Level Up - Creativity: Revamp Old Ideas

A thought just occurred to me, how am I going to describe the next game I create?

One requirement would have to be that the description entices visitors to download the game and try it..

So, I could try to be original, which I usually do try to do.. Or, a new strategy occurred to me: be original within the bounds of what people already know about.

Here's a few descriptions for new games off the top of my head:
- Bomberman, without the bombs.
- Flappy Bird, but you're a fish, and underwater, avoiding nasty underwater cactus.
- Flappy Bird + Bomberman = Try to blow up pixel birds.
- Pong, but one player and no computer opponent.
- Side-scrolling shooter


Maybe these aren't the most creative ideas, but they can work. For more creativity, assumption reversal usually works better. Post coming soon. ;)
~ Danial Goodwin ~



2014-01-22

Construct 2 Bug Export To Windows 8: Too many characters in description.

Here's the full error message in Visual Studio:

"The 'Description' attribute is invalid - The value '' is invalid according to its datatype 'http://WPTokens:ST_String' - The actual length is greater than the MaxLength value"

Basically, this error says that your description is too long.

Through trial and error, I've found out that the max allowable length of the Windows 8 app description in WMAppManifest.xml is 256 characters. So, in order to fix this problem, all you have to do open "WMAppManifest.xml", which can be found in the Properties folder of your app's project. Then, edit your description so that it is not as long. I used Notepad++ to count the number of characters in the description.

I spent a few minutes looking for the official documentation for this file, but didn't find it. I found many official resources for Windows 8 that was close, but weren't for the exact file WMAppManifest.xml. Here's one of the links that is something that I'm looking for <link>.

If you know where the official page for this documentation of max length of 256 characters for the description, then please let me know. This bug still hasn't been reported to the developers of Construct 2 yet, because I think there will be other areas around this spot that also has bugs, and I would like to report them all in one go. This will make things much easier for the developer also. And, it's always good to source fixes.



A picture of the error message.


~ Danial Goodwin ~



2013-11-24

History of Chess Notations

(This post is for those chess players out there.)

I just came across a Wikipedia page explaining the history of chess notations and there is some amusing stuff there.

These days, chess notation usually looks something like e2-e3 (long form) which stands for a pawn move in column e, from row 2 to row 3. For those that don't know, some chess players write down chess moves in order to help remember how the game progressed.

But,

How did history write chess notations?

Imagine that you want to take note that a Knight moved to F3. Today, you would just write Nf3 and be done. Here's how they did it throughout history:

In 1946, the standard was N-KB3

In 1848, the standard was K. Kt. to B's 3rd.

In 1750, they used K. knight to His Bishop's 3d.

In 1614, The white king commands his owne knight into the third house before his owne bishop.


Find out more information from my source, Wikipedia: <link>

~ Danial Goodwin ~

ps - For those that don't know, every chess board nowadays has each of the squares labeled alpha-numerically using A-H and 1-8.