Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

2013-12-24

Terrible User Experience - There's Only One Major Application I Know That Does This

Perhaps the most terrible example of all user experience (UX) an application/program can give to users, is to shut down the program when the user is in the middle of working. Case study: Windows. I just got auto-updated.

In Windows 7, there is a small window that pops up that says the computer will restart in 15 minutes, in order to install updates. After that message is postponed, it doesn't pop up in the front any more. In my multiple monitor setup, I don't always pay attention to all of them. There is just typically one main monitor I work with. My current work involved having about 20 tabs in a browser open and a few more large RAM-hungry application, so I didn't want to have to re-setup my workspace. So, I was able to postpone the auto-update a few times. But, when I was really into my work on one monitor, the auto-shut-down prompt I assume was ominously counting down on my other monitor, behind everything. In the middle of typing, sudden the document disappears. There goes all the work (if I was working in a program without autosave).

I am a UX designer and have many recommendations to improve this "feature" in Windows 7. I'm glad my biggest recommendation is taken care of in Windows 8: Make the death prompt more visible. Just having that one change would save me from more trouble.

I understand where Microsoft and other companies are coming from. They want to make sure that updates are installed so that users are protected from even worse virus/malware attacks. I'm sure they've done their research to learn that many people unfortunately don't install the updates in a timely manner, if at all. So, in order to protect users from worse troubles, Microsoft has by default decided to be more aggressive in getting the updates installed.
I had to throw in that "by default" in the last sentence because I know there is the option to disable all automatic updates. But, good UX and good customer service wouldn't put the blame on the user/customer. If the user does something "wrong", then it is only because the application allowed the user to do so.

Bonus: Here's a copywriting tip: Never have long chunks of words/paragraphs.

~ Danial Goodwin ~



2013-05-18

Cross-Platform Tools For Mobile App Development

This summer I'll be experimenting with different cross-platform tools in order to be more efficient with my time. The development tools that I'm mainly looking at will create native code code for each platform that the app runs on. The biggest reason for this is performance and having a native UI that users are used to with their platform.

So, the collection that follows are my notes I took when researching many of different cross-platform tools.

In doing background research for the cross-platform tools, they are great for basic app creation. But, app can quickly become non-basic as soon as they start accessing native APIs that are only available for a specific platform. Some of the biggest pain points with the cross-platform tools may be integrating other open-source codes, using multi-touch, gestures, and native UI features/paradigms. But, there are cross-platform mobile development tools that help with those features.

A big note on using cross-platform tools to create native apps: It is not "write once, run anywhere" (WORA). The idea of creating these native apps is to maximize code reuse and/or provide a higher abstraction level for development. Up to 50-95% of the code you write can be reused depending on the type of app you are creating.

My Results:
These final choices I made are bias because I didn't want to spend over $1000 for Unity3D. I don't even want to spend $200 for MonoDroid/MonoTouch, but I will if I don't care for the free options as follows. I chose these options mainly because of their documentation, sample APIs, developer communities, and active development. Both of the following are free up to a certain point, but because I am in academia I get to go a little further with the tools.
1. MoSync
2. Titanium by Appcelerator

The following I'm not trying the following until at mid- to late- summer likely (because of cost, it can wait longer...)
1. MonoDroid/MonoTouch: ($99 academic rate per developer, per platform) The regular Mono library is free, but it is just an open source implementation of the .NET framework. It does not include tools for integrating with iOS or Android. Both of these tools integrate Mono into them.

More Specific Notes: (I take a lot of notes directly in Notepad++/Notepad)
/* Cross-platform SDK */

- Mono (native app, C#) (open source): This is just an open source version of the .NET framework to be used anywhere, like in Apple and Linux OS. http://www.mono-project.com
  - Mono for Android (proprietary): Free version only allows small apps and no access to 3rd-party libraries. Lowest paid version is $199 per platform/developer. Academic cost is $99 per platform, per developer (http://support.xamarin.com/customer/portal/articles/177042-do-you-have-any-student-or-academic-pricing-)
  - MonoTouch (for iOS) (proprietary): 
Conclusion: Good if already have much code in C#, or prefer the .NET framework.
- Unity3D - high costs
- Marmalade (native app, C++) ($15 per seat/month;$149 per seat/year): http://www.madewithmarmalade.com/
- Rhodes (HTML/Ruby): Says native app, but seems to be web app with just a native UI. http://www.motorolasolutions.com/US-EN/RhoMobile+Suite/Rhodes
- MoSync (native app, HTML/JS w/optional C/C++ extensions) (open source | Free): Seems promising. Needs Mac for iOS publishing.
- Titanium by Appcelerator (native app, JS) (Free): Uses JavaScript mainly, but it is not a web app. It is translated to native code (but, a web UI ‘could’ be made instead of a native UI). Android, iOS, and web only.
- PhoneGap (web app, HTML/JS): Very limited, though has basic access to camera, contacts, some sensors.

Conclusion: For free, use possibly MoSync or Titanium. For paid, use Xamarin’s MonoTouch/MonoDroid ($99 per developer, per platform)

Wikipedia also has a very long list of potential cross-platform tools to choose from. It may be helpful if you are trying to do more background research into the many different types of development tools that provide non-native code when compiling for different platforms.

Source: I originally put this on my developer blog.

~ Simply Advanced ~



2013-01-08

Coolest Technology of the Day: Printable Batteries

These batteries, made with research from UC Berkeley, are ultra-thin, flexible, will make other electronics much thinner, and will provide a lot more opportunities for ubiquitous electronics. They will probably be combined with flexible screens.

These new batteries can be printed just microns thick. Read more:
http://gigaom.com/2013/01/08/a-new-battery-that-could-revolutionize-wearables/

~ Simply Advanced ~



2008-11-13

Universal Health Care

In my English class I have been writing a paper and researching lots about healthcare, and more specifically, universal health care in Florida. I also have to take action to try and advocate change of something, in the form of a letter, YouTube video, email, or any other possible way of communication.

So, I have become very knowledgeable about Florida's health care, and somewhat of the USA's health care as a whole. If any reader is doing a project like this, then I can email my links and notes that I used for it.

Want to discuss universal health care in general? Please do so in the comments. Maybe I'll make a forum just to discuss recent news... hmm..
Anonsage